***RUN THE GAME IN FULLSCREEN MODE OR THE SCREEN MIGHT LOSE YOUR CURSOR***


Craig Killbain has run out of energy trying to return home after his fight with the garbage wizard. Lucky for him he was able to hitch a ride on a passing space train. Unfortunately for him, the train is under attack by the Coal Cabal. Killbain will need to the help of the drifters on board the train to help fight off the intruders so he can get back to earth!

As Craig you'll enemies in each train car in order to make it further down the train. There are drifters onboard who are willing to sell you their upgrades as long as you give them some of your energy. Weigh the risk of going for the better upgrades at the cost of your remaining life!

- WASD keys to move
- Mouse to aim
- Left click to shoot
- E to buy upgrades at the shop

- You heal half of your health inbetween each train car from to the solar radiation
- Upgrades are random each playthrough, and stack as well. You may get lucky early on, or you might need to hold out for better upgrades later.

This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:

https://ldjam.com/events/ludum-dare/42/nuclear-arms-6-waste-wizards-tricks

Or the entire list of Nuclear Arms games from my profile https://ldjam.com/users/logicon211/

Another busy Ludum Dare weekend done. We had the usual crew around for this plus a little extra but this time we have a group logo! We're still trying to stick to genres we haven't done or tried yet. This one sort of threw us for a loop as we had a harder time coming up with an idea that we thought would be too close to our last. However in the end the roguelike style we went with ended up feeling like a much different game.

As usual we had a lot of fun coming up with Craigs next adventure and what new characters he'll interact with next. We hope you enjoy! And if you can't get enough of Craig we made 6 other games with him in it! Go check it out.

Credits

[Logan Marks] - Programming (Enemies, Bosses, Map, Effects), Sprites/Animations (Enemies), Sound effects/filters, Voice (drifter)

[Amanda Gallant] - Sprites (Enemies, Bosses), Slide Art, Voice (Killjane)

[Brodie Beaman] - Programming (Powerups, HUD, UI Elements), Sprites (UI) Sound Editing 

[Chad Gerein] - Programming (Enemies, Parallax, Bosses)

[Mitchell Maclean - Programming (Player, Powerups, Bosses), Voice (Jingle), Humor Consultant, Game Design

[Brenden Roach] - Story Board, Slide Art, Humor Consultant, Voice(Fossil Fuel)

[Taylor Seely] - Sound Finder, Story Board

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